Scylin is an ASCII-based, “Rogue-like” RPG game in which all the action happens inside a simple, standard console window. It was the final project developed during the Freshman year of my degree at DigiPen, developed in a team of 4 programmers.


Normally Freshman projects aren’t the sort of things you want to keep around or really tell anyone about, but to this day I’m still quite fond of it. It was a small, but pretty interesting game.
What Is Your Role In It?
I prepared all of the final builds during major milestones, designed and implemented the engine architecture, the combat system, the inventory and equipment handling, and the combat log.
I also designed and balanced all of the items, equipment and enemies.
What Is It Developed In?
The entire project was written directly in straight C, coded from scratch with no additional libraries or APIs save a few basic Win32 API calls. The only development tools used were Visual Studio and the Tortoise SVN client.